Franklin

Game coding complete / Mike "MrMike" McShaffry et al.

Author/Creator:
McShaffry, Mike.
Publication:
Boston, MA : Charles River Media, c2009.
Format/Description:
Book
xxxvi, 908 p. : ill. ; 24 cm.
Edition:
3rd ed.
Status/Location:
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Details

Subjects:
Computer games -- Programming.
Computer games -- Design.
Summary:
"This book examines the entire game development process and all the unique challenges associated with creating a game. An excellent introduction to game architecture, you will explore all the major subsystems of modern game engines and learn professional techniques used in actual games. This third edition features expanded content and coverage of the latest and most exciting new game programming techniques including AI, multiprogramming, working with scripting languages such as Lua, and writing C# tools like your level editor. All the code and examples presented have been tested and used in commercial video games, and the book is full of invaluable best practices, professional tips and tricks, and cautionary advice"--P. [4] of cover.
Notes:
Includes index.
Local notes:
Acquired for the Penn Libraries with assistance from the Class of 1932 Fund.
Contributor:
Class of 1932 Fund.
ISBN:
1584506806 (pbk.)
9781584506805 (pbk.)
OCLC:
317481875
Publisher Number:
99935381296