Universal design for learning in action [electronic resource] : 100 ways to teach all learners / Whitney Rapp.

Rapp, Whitney H., author.
Baltimore, Maryland : Paul H. Brookes Publishing Co., 2014.
1 online resource (222 p.)
Inclusive education -- United States.
Teaching -- United States.
Universal design.
Electronic books.
Need creative ideas for moving UDL from theory to practice? Get this must-have quick guide, ready for any teacher to pick up and start using now. Whitney Rapp, co-author of the acclaimed Teaching Everyone, walks you step by step through 100 UDL strategies that strengthen student engagement, learning, and assessment. Based on the latest research (but still practical and fun!), these highly effective ideas will help you address diverse learning needs and increase all studentsâ€TM access to the general curriculum. Essential for every educator who wants to know what UDL really looks like, sounds li
Cover; Book Title; Contents; About the Author; Acknowledgments; Section I: Overview; Foundational Theories; How Do All of These Foundational Theories Fit Together?; What Does This Book Add to All of These Theories?; Addressing Barriers and Misconceptions; Format of the Book; Section II: Strategies for Engagement; Providing Multiple Means of Engagement; Considerations; Engagement Through Space: Bulletin Board Borders; Engagement Through Space: Seating; Engagement Through Space: Lighting; Engagement Through Space: Fidget Toys; Engagement Through Materials: Professional Equipment
Engagement Through Materials: Writing SurfacesEngagement Through Classroom Management: Jobs; Engagement Through Classroom Management: Meetings; Engagement Through Classroom Management: Smarty Pants; Engagement Through Classroom Management: Organized Classroom; Engagement Through Technology: Interactive Whiteboards; Engagement Through Technology: Videoconferencing; Engagement Through Technology: Blogs; Engagement Through Content Instruction: Tactile Activities; Engagement Through Content Instruction: Bag of Writing Ideas; Engagement Through Content Instruction: Mnemonics
Engagement Through Content Instruction: Computer Software ProgramsEngagement Through Social Interaction: Games; Engagement Through Social Interaction: Grouping; Engagement Through Social Interaction: Dice; Engagement Through Social Interaction: Redefine Bullying; Engagement Through Executive Functions: Using the Arts; Engagement Through Executive Functions: Cue Signals; Engagement Through Executive Functions: Minecraft Video Game; Engagement Through Transition to Adulthood: Bingo; Engagement Through Transition to Adulthood: Real-Life Situations
Engagement Through Transition to Adulthood: Invite People to MeetingsSection III: Strategies for Input; Providing Multiple Means of Input; Considerations; Input Through Space: Food, Drinks, and Gum; Input Through Space: Nooks; Input Through Materials: Visually Accessible Text; Input Through Materials: Auditory Books; Input Through Materials: Tactile Books; Input Through Materials: Self-Amplifiers; Input Through Classroom Management: Schedules; Input Through Classroom Management: Syn-naps; Input Through Classroom Management: 10:2 Theory; Input Through Technology: FM-Adapted Computer Stations
Input Through Technology: Digital Text or E-booksInput Through Technology: Note-Taking Hardware and Software; Input Through Technology: Access to Auditory Input; Input Through Technology: Access to Visual Input; Input Through Content Instruction: Peer-Mediated Instruction; Input Through Content Instruction: Study Snippets; Input Through Content Instruction: Responsive Resource Posters; Input Through Content Instruction: Humor; Input Through Content Instruction: Visualizing; Input Through Content Instruction: Continuum of Abstractness
Input Through Content Instruction: Accessible Presentation Software
Description based upon print version of record.
Includes bibliographical references and index.
Description based on print version record.
9781598575170 (e-book)
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