Franklin

World of Warcraft and philosophy [electronic resource] / edited by Luke Cuddy and John Nordlinger.

Other records:
Publication:
Chicago : Open Court, c2009.
Series:
Popular culture and philosophy ; v. 45.
Popular culture and philosophy ; v. 45
Format/Description:
Book
1 online resource (265 p.)
Subjects:
World of Warcraft (Game).
Computer games -- Philosophy.
Form/Genre:
Electronic books.
Language:
English
Summary:
Recognized by the Guinness Book of World Records as the most popular MMORPG (massively multiplayer online role-playing game) in videogame history, World of Warcraft is everywhere ? from episodes of South Park and The Simpsons, to online series like Watch the Guild, accolades and awards from game critics, and prime-time commercials with Mr. T. Inevitably, such a cultural phenomenon triggers deeper questions. When does an assumed identity become real? Does the Corrupted Blood epidemic warn us of future public health catastrophes? What are the dangers when
Contents:
Contents; Acknowledgments; Read a Philosophy Book; Apprentice Philosopher; 1; 2; 3; 4; 5; Journeyman Philosopher; 6; 7; 8; Expert Philosopher; 9; 10; 11; Artisan Philosopher; 12; 13; 14; 15; Master Philosopher; 16; 17; 18; Grand Master Philosopher; 19; 20; 21; Denizens of Azeroth; Index
Notes:
Description based upon print version of record.
Includes bibliographical references and index.
Contributor:
Cuddy, Luke, 1980-
Nordlinger, John, 1963-
ISBN:
1-282-71865-7
9786612718656
0-8126-9699-9
OCLC:
646788609
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