Franklin

It's all a game : the history of board games from Monopoly to Settlers of Catan / Tristan Donovan.

Author/Creator:
Donovan, Tristan, author.
Publication:
New York : Thomas Dunne Books, 2017.
Format/Description:
Book
viii, 292 pages ; 25 cm
Edition:
First edition.
Status/Location:
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Details

Subjects:
Board games -- History.
Board games -- Social aspects.
Summary:
"Board games have been with us longer than even the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It's All a Game, British journalist and renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games have captured hearts and minds all over the world for generations"-- Provided by publisher.
Contents:
Introduction: The birth of a new gaming era
Tomb raiders and the lost games of the ancients: what board games reveal about our ancestors
Chess: the "mad queen's game": how the chessboard came to embody centuries of world history
Backgammon: the favored game of international pace-setters and ancient emperors: how backgammon became the most glamorous game of the 1970s
The game of Life: a journey to the uniquely American day of reckoning: what the Game of Life tells us about the development of U.S. society
The forgotten message of Monopoly: how Monopoly went from anti-landlord tirade to celebration of cutthroat capitalism
From Kriegsspiel to Risk: blood-soaked and world-shaping play: how board game prepared the world for war
I Spy: how chess and Monopoly became tools of espionage and propaganda
Clue's billion-dollar crime spree: how Clue's very British murders cerated a world of armchair sleuths
Scrabble: words without meaning: why words are meaningless to the best Scrabble players
Plastic Fantastic, Mouse Trap, Operation, and the Willy Wonka of toys: how Mouse Trap and Operation took board games into the plastic age
Sex in a box: what board games from Twister to Monogamy tell us about sexual attitudes
Mind games: exploring brains with board games: what board games reveal about our minds
Rise of the machines: games that train synthetic brains: how board games have powered the development of artificial intelligence
Trivial Pursuit: adults at play: how Trivial Pursuit broke games out of the toy box
Pandemics and terror: dissecting geopolitics on cardboard: what board games teach us about disease, geopolitics, and the War on Terror
Made in Germany: Catan and the creation of modern board games: how Germany revitalized board gamine for the twenty-first century.
Notes:
Includes bibliographical references (pages 257-277) and index.
ISBN:
9781250082725
1250082722
9781250082732
OCLC:
960239246