Franklin

Modeling a Cartoon Character in Maya/ with George Maestri.

Author/Creator:
Maestri, George speaker.
Publication:
Carpenteria, CA:: linkedin.com, 2015.
Format/Description:
Video
1 online resource
Status/Location:
Loading...

Options
Location Notes Your Loan Policy

Details

Form/Genre:
Instructional films.
Educational films.
System Details:
Latest version of the following browsers: Chrome, Safari, Firefox, or Internet Explorer. Adobe Flash Player Plugin. JavaScript and cookies must be enabled. A broadband Internet connection.
Summary:
Learn how to use Maya to model a simple cartoon character that can be later rigged and animated in the program of your choice.
Learn how to model a simple cartoon character in Maya, and get the skills to create your own cartoon creatures, great and small. In this course, author George Maestri reviews the basics of character design, and shows how to model the body, arms, and legs of a character and add details such as facial features. He also details how to UV map your model for seamless application of textures and materials, which you'll add in the last chapter of the course using Adobe Photoshop and Maya's own 3D Paint tool.
Participant:
Presenter: George Maestri
Notes:
3/13/20151
Contributor:
linkedin.com (Firm)
Access Restriction:
Restricted for use by site license.