Franklin

2D Animation: Animal Walk Cycles [electronic resource] / with Dermot O' Connor.

Author/Creator:
O' Connor,Dermot, speaker.
Publication:
Carpenteria, CA : lynda.com, 2017.
Format/Description:
Video
Form/Genre:
Instructional films.
Educational films.
System Details:
Latest version of the following browsers: Chrome, Safari, Firefox, or Internet Explorer. Adobe Flash Player Plugin. JavaScript and cookies must be enabled. A broadband Internet connection.
Summary:
Discover how to animate four-legged animals as they walk, trot, and run. Learn 2D animation techniques for making these motions look realistic or cartoony.
Capturing the movements of a horse, dog, or other such creature in 2D animation requires an understanding of certain principles and techniques. In this course, Dermot O'Connor explains how to animate four-legged animals as they walk, trot, and run. Dermot compares the anatomy of animals and humans, showing the analogous parts. He also demonstrates the basics of a quadruped walk, explaining how to create the leg positions for the front and the back, as well as how to offset them to create a realistic walk. Plus, learn how to add individual quirks to a run and create cartoony run cycles.
Notes:
4/14/2017
Contributor:
lynda.com (Firm)
Access Restriction:
Restricted for use by site license.
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