Franklin

Introduction to programming with Greenfoot : object-oriented programming in Java with games and simulations

Author/Creator:
Kölling, Michael Author
Publication:
[Place of publication not identified] Prentice Hall 2010
Format/Description:
Book
1 online resource (xiii, 190 p.) : ill.
Edition:
1st edition
Status/Location:
Loading...

Options
Location Notes Your Loan Policy

Details

Subjects:
Object-oriented programming (Computer science) -- Study and teaching.
Java (Computer program language) -- Programming.
Computer games.
Greenfoot (Electronic resource).
Form/Genre:
Electronic books.
Language:
English
System Details:
text file
Summary:
Introduction to Programming with Greenfoot: Object-Oriented Programming in Java with games and Simulations is ideal for introductory courses in Java Programming or Introduction to Computer Science. The only textbook to teach Java programming using Greenfoot–this is “Serious Fun.” Programming doesn’t have to be dry and boring. This book teaches Java programming in an interactive and engaging way that is technically relevant, pedagogically sound, and highly motivational for students. Using the Greenfoot environment, and an extensive collection of compelling example projects, students are given a unique, graphical framework in which to learn programming.
Contents:
Getting to know Greenfoot
The first program: little crab
Improving the crab - more sophisticated programming
Finishing the crab game
Interlude 1: Sharing your scenarios
Making music: an on-screen piano
Interacting objects: Newton's Lab
Collision detection: asteroids
Interlude 2: The Greeps competition
Creating images and sound
Simulations
Additional scenario ideas.
Notes:
Bibliographic Level Mode of Issuance: Monograph
Contributor:
Kèolling, Michael. Author
ISBN:
0-13-603753-4