Franklin

Beginning math and physics for game programmers / Wendy Stahler ; [with Dustin Clingman and Kaveh Kahrizi]. [electronic resource]

Author/Creator:
Stahler, Wendy.
Publication:
Indianapolis : New Riders, c2004.
Format/Description:
Book
1 online resource (xxviii, 475 p. ) ill. ; 1 CD-ROM (4 3/4 in.).
Edition:
1st edition
Status/Location:
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Details

Subjects:
Computer games -- Programming.
Computer science -- Mathematics.
Physics -- Data processing.
Form/Genre:
Electronic books.
Language:
English
System Details:
text file
Summary:
Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don't need to go to night school if you get this handy guide! Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion you need to improve your level of game development. Each chapter includes exercises to make the learning stick, and Visualization Experience sections are sprinkled throughout that walk you through a demo of the chapter's content. By the end of the volume, you'll have a thorough understanding of all of the math and physics concepts, principles, and formulas you need to control and enhance your user's gaming experience.
Notes:
Includes bibliographical references (p. [441]-443) and index.
Bibliographic Level Mode of Issuance: Monograph
Contributor:
Clingman, Dustin.
Kahrizi, Kaveh.
ISBN:
0-7357-1390-1