Universal Access in Ambient Intelligence Environments [electronic resource] : 9th ERCIM Workshop on User Interfaces for All, Königswinter, Germany, September 27-28, 2006, Revised Papers / edited by Constantine Stephanidis, Michael Pieper.

Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2007.
1 online resource (XV, 467 pages)
1st ed. 2007.
Computer Science (Springer-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI SL 3, 4397
Information Systems and Applications, incl. Internet/Web, and HCI ; 4397
Contained In:
Springer eBooks

Location Notes Your Loan Policy


User interfaces (Computer systems).
Graphic design.
Application software.
Multimedia systems.
Information storage and retrieval.
Software engineering.
Local subjects:
User Interfaces and Human Computer Interaction. (search)
Interaction Design. (search)
Information Systems Applications (incl. Internet). (search)
Multimedia Information Systems. (search)
Information Storage and Retrieval. (search)
Software Engineering. (search)
System Details:
text file PDF
Since its establishment in 1995, the ERCIM Working Group "User Interfaces for 1 All" (WG UI4ALL) has systematically promoted the proactive realization of the design for all principles in HCI. Its activities have included the organization of a se- 2 ries of very successful workshops that have contributed to consolidate recent work and stimulate further discussion on the state of the art in user interfaces for all and its increasing range of applications in the upcoming Information Society. Such wo- shops have brought together, in a new scientific community, researchers and teams working not only in the different ERCIM organizations, but also in organizations beyond ERCIM and the European boundaries, who share common interests and as- rations and contribute to the endeavors towards making the Information Society equally accessible to all citizens. This volume contains the proceedings of the last ERCIM "User Interfaces for All" Workshop. The work of the ERCIM WG UI4ALL led in 2001 to the establishment of the - ternational Conference on Universal Access in Human-Computer Interaction 3 (UAHCI) , which takes place in the context of the HCI International Conference se- 4 ries . UAHCI has established an international forum for the dissemination and - change of scientific information on theoretical, methodological and empirical research that addresses all issues related to the attainment of universal access in the devel- ment of interactive software, attracting participants from a broad range of disciplines and fields of expertise.
Interaction Platforms and Techniques for Ambient Intelligence
From Human-Computer Interaction to Human-Environment Interaction: Ambient Intelligence and the Disappearing Computer
Human Computer Confluence
A Customizable Camera-Based Human Computer Interaction System Allowing People with Disabilities Autonomous Hands-Free Navigation of Multiple Computing Tasks
Interactive TV Design That Blends Seamlessly with Everyday Life
Hybrid Knowledge Modeling for Ambient Intelligence
Setup Consistent Visual Textures for Haptic Surfaces in a Virtual Reality World
Alice Through the Inter-face Electronic Mirrors as Human-Computer-Interface
Elderly Users in Ambient Intelligence: Does an Avatar Improve the Interaction?
User and Context Awareness
Barriers of Information Access in Small Screen Device Applications: The Relevance of User Characteristics for a Transgenerational Design
Designing Intelligent Tutors to Adapt Individual Interaction
User Profiles for Adapting Speech Support in the Opera Web Browser to Disabled Users
A Context Model for Context-Aware System Design Towards the Ambient Intelligence Vision: Experiences in the eTourism Domain
Applying the MVC Pattern to Generated User Interfaces with a Focus on Audio
Scenarios for Personalized Accessible Multimedia Messaging Services
Inclusive Design and Evaluation
Lessons from Ambient Intelligence Prototypes for Universal Access and the User Experience
Automatic Evaluation of Mobile Web Accessibility
A Participatory Evaluation Method of Graphic User Interface Storyboards: FAST AIDE (Function Annotated Storyboards Targeting Applicability, Importance, Design, Elaborations)
Addressing the Challenges of Inclusive Design: A Case Study Approach
Defining Acceptable Levels of Accessibility
Combined User Physical, Physiological and Subjective Measures for Assessing User Cost
User Interfaces for Persons with Deafblindness
Access to Information, Education and Entertainment
Display Characteristics Affect Users' Emotional Arousal in 3D Games
User Interfaces for Pervasive Games: Experiences of a Formative Multi-method Evaluation and Its Implications for System Development
Mobile Messenger for the Blind
Subway Mobility Assistance Tools for Blind Users
An Accessible Multimodal Pong Game Space
Web Compliance Management: Barrier-Free Websites Just by Simply Pressing the Button? Accessibility and the Use of Content-Management-Systems
Inclusive Design of Ambient Knowledge Transfer
Web Mediators for Accessible Browsing.
Stephanidis, Constantine, editor., Editor,
Pieper, Michael, editor., Editor,
SpringerLink (Online service)
Other format:
Printed edition:
Printed edition:
Publisher Number:
10.1007/978-3-540-71025-7 doi
Access Restriction:
Restricted for use by site license.