Modelling and Motion Capture Techniques for Virtual Environments [electronic resource] : International Workshop, CAPTECH'98, Geneva, Switzerland, November 26-27, 1998, Proceedings / edited by Nadia Magnenat-Thalmann, Daniel Thalmann.

Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 1998.
1 online resource (X, 282 pages)
1st ed. 1998.
Computer Science (Springer-11645)
Lecture notes in computer science. Lecture notes in artificial intelligence 1537
Lecture Notes in Artificial Intelligence ; 1537
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Artificial intelligence.
Computer graphics.
Computer simulation.
Optical data processing.
Local subjects:
Artificial Intelligence. (search)
Computer Graphics. (search)
Simulation and Modeling. (search)
Image Processing and Computer Vision. (search)
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The CAPTECH'98 workshop took place at the University of Geneva on November 26-27, 1998, sponsored by FIP Working Group 5.10 (Computer Graphics and Virtual Worlds) and the Suisse Romande regional doctoral seminar in computer science. The subject of the conference was ongoing research in data capture and interpretation. The goals of capturing real world data in order to perceive, understand, and interpret them and then reacting to them in a suitable way are currently important research problems. These data can be very diverse: sounds, emotions, shapes, motions, forces, muscles, actions, et cetera Once captured, they have to be treated either to make the invisible visible, or to understand a particular phenomenon so as to formulate an appropriate reaction, or to integrate various information in a new multimedia format. The conference included six sessions of presented papers and three panel discussions. Invited speakers treating various aspects of the topic were: Professor R. Earnshaw from Bradford University, Professor T. L. Kunii from Hosei University, and Professor P. Robert from EPFL. Professor K. Bauknecht, of the University of Zürich, President of IFIP, offered the welcoming address. Mr. E. Badique, project officer for the EU in Brussels, discussed recent results of the EU ACTS research program. Finally, the Geneva Computer Animation '98 Film Festival highlighted the evening of November 26.
Human Motion Analysis
Motion Analysis in Clinical Practice Using Ambulatory Accelerometry
A Robust Human-Silhouette Extraction Technique for Interactive Virtual Environments
Local and Global Skeleton Fitting Techniques for Optical Motion Capture
3D Part Recognition Method for Human Motion Analysis
Human Motion Capture and Manipulation
Motion Capture Data Manipulation and Reuse via B-splines
Motion Abstraction and Mapping with Spatial Constraints
Artificial Neural Networks for Motion Emulation in Virtual Environments
Synthesis of Human Motion Using Kalman Filter
Real-Time Hand and Head Tracking for Virtual Environments Using Infrared Beacons
Image and Video Manipulation
A Graphics Compiler for a 3-Dimensional Captured Image Database and Captured Image Reusability
VideoVR: A Real-Time System for Automatically Constructing Panoramic Images from Video Clips
The Video Yardstick
Motion Control
Real-Time Inverse Kinematics through Constrained Dynamics
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
Real-Time Requirements for the Implementation of Speech-Controlled Artificial Actors
Human Body and Objects 3D Reconstruction
3D Modeling from Captured Images Using Bi-directional Ray Traversal Method
Face Models from Uncalibrated Video Sequences
A 3D Reconstruction System for Human Body Modeling
Image/Video Based Facial Animation
Bézier Volume Deformation Model for Facial Animation and Video Tracking
Head Modeling from Pictures and Morphing in 3D with Image Metamorphosis Based on Triangulation
Facial Animation by Synthesis of Captured and Artificial Data.
Magnenat-Thalmann, Nadia. editor., Editor,
Thalmann, Daniel, editor., Editor,
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