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Serious Games : 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings / edited by Stefan Göbel, Augusto Garcia-Agundez, Thomas Tregel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Oliveira, Tim Marsh, Polona Caserman.

Edition:
1st ed. 2018.
Publication:
Cham : Springer International Publishing : Imprint: Springer, 2018.
Series:
Computer Science (Springer-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI SL 3, 11243
Information Systems and Applications, incl. Internet/Web, and HCI ; 11243
Format/Description:
Book
1 online resource (XII, 296 pages) : 75 illustrations
Subjects:
User interfaces (Computer systems)
Optical data processing.
Computer graphics.
Artificial intelligence.
Education-Data processing.
Application software.
Local subjects:
User Interfaces and Human Computer Interaction.
Image Processing and Computer Vision.
Computer Graphics.
Artificial Intelligence.
Computers and Education.
Computer Appl. in Social and Behavioral Sciences.
System Details:
text file PDF
Summary:
This book constitutes the proceedings of the 4th International Conference on Serious Games, JCSG 2018, held in Darmstadt, Germany, in November 2018. The 15 full and 12 short papers presented in this volume were carefully reviewed and selected from 40 submissions. They were organized in topical sections named: serious games studies; game-based learning and teaching; game development - serious games design, models, tools and emerging technologies; and serious games for health. .
Contents:
Invited Talks and Workshops
eSport: Friend or Foe
Academic Game Design Education: A Comparative Perspective
Making serious games with reusable software components
Serious Games Studies
The Development of the Serious Game "Composites Cup on Tortuga" with the Support of "Kraken"
Evaluating the adoption of Physical Board Game Ludo as Serious Game for Assessing Cognitive Abilities of Players
Two Decades of Traffic System Education Using the Simulation Game MOBILITY
See Me Roar: On the Over-positive, Cross-Cultural Response to an AR Game for Math Learning
GAP: A Game for Improving Awareness about Passwords
MiniColon; Teaching Kids Computational Thinking using an Interactive Serious Game
Evaluation of an Augmented Reality Multiplayer Learning Game
Prism, a Game to Promote Autism Acceptance among Elementary School Students
Game-based Learning and Teaching
Individuals' variables in cognitive abilities using a narrative serious game
Does Motivation Enhance Knowledge Acquisition in Digital Game-Based and Multimedia Learning? A Review of Studies from One Lab Predicting Learning Performance in Serious Games
Connecting Theory and Design Through Research: Cognitive Skills Training Games
Modeling Consumers' Observational Learning in Digital Gaming: A Conceptual Model
Design of a BCI Controlled Serious Game for Concentration Training
A concept of a training environment for police using VR game technology
The Virtual House of Medusa: Guiding museum visitors through a co-located Mixed Reality Installation
Game Development - Serious Games Design, Models, Tools and Emerging Technologies
Recognition of Full-Body Movements in VR-based Exergames using Hidden Markov Model
A Review of Serious Games for Programming
Examining approaches for mobility detection through Smartphone Sensors
Towards a more reflective social media use through serious games and co-design
Development of a Wii Balance Board Array System for Exergames
Building a hybrid approach for a game scenario using a tangible interface in Human Robot Interaction
Game Design Principles in a Game Programming Framework
Making Serious Programming Games Adaptive
Serious Games for Health
The ExerCube: Participatory Design of an Immersive Fitness Game Environment
Instant Measurement of the Difficulty Level of Exergames with Simple Uni-Dimensional Level Goals for Cerebral Palsy Players
An Application to Promote Emotional Skills in Children with Autism Spectrum Disorders
SmartLife - Exergames and smart textiles to promote Energy-related Behaviours among Adolescents. .
Contributor:
Göbel, Stefan, editor., Editor,
Garcia-Agundez, Augusto. editor., Editor,
Tregel, Thomas. editor., Editor,
Ma, Minhua, editor., Editor,
Baalsrud Hauge, Jannicke, editor., Editor,
Oliveira, Manuel. editor., Editor,
Marsh, Tim, editor., Editor,
Caserman, Polona. editor., Editor,
SpringerLink (Online service)
Contained In:
Springer eBooks
Other format:
Printed edition:
Printed edition:
ISBN:
978-3-030-02762-9
9783030027629
Publisher Number:
10.1007/978-3-030-02762-9 doi
Access Restriction:
Restricted for use by site license.
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