Entertainment Computing -- ICEC 2013 : 12th International Conference, ICEC 2013, São Paulo, Brazil, October 16-18, 2013, Proceedings / edited by Junia C. Anacleto, Esteban W.G. Clua, Flavio S. Correa da Silva, Sidney Fels, Hyun S. Yang.

Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2013.
1 online resource (XIV, 214 pages) : 72 illustrations
1st ed. 2013.
Computer Science (Springer-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI SL 3, 8215
Information Systems and Applications, incl. Internet/Web, and HCI ; 8215
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User interfaces (Computer systems).
Computer graphics.
Multimedia systems.
Artificial intelligence.
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This book constitutes the refereed proceedings of the 12th International Conference on Entertainment Computing, ICEC 2013, held in Sao Paulo, Brazil, in October 2013. The 13 full papers, 6 short papers, 11 posters presented were carefully reviewed and selected from 75 submissions. In addition to these papers, the program featured 2 demos, 3 workshops, 3 tutorials and 3 art installations, also summarized in this book. The papers cover various topics in the multi-disciplinary field of entertainment computing.
An Empirical Examination of Behavioral Factors in Creative Development of Game Prototypes.- A New Chess Variant for Gaming AI
Systematic Review of Game Design Methods and Tools
Augmented Home: Integrating a Virtual World Game in a Physical Environment
Debunking Differences between Younger and Older Adults Using a Collaborative Virtual Environment
Exploring Opponent Formats: Game Mechanics for Computer-Supported Physical Games
Investigating the Role of Composition Conventions in Three-Move Mate Problems
Mappets: An Interactive Plugin for Transmedia Machinima on Unity3D.- Mobile Wars: A Mobile GPGPU Game
Step By Step: Design of an Interactive Pictorial Activity Game for Teaching Generalization Skills to Children with Autism
Technologically Mediated Intimate Communication: An Overview and Future Directions
2D vs 3D Visualization and Social Networks Entertainment Games: A Human Factor Response Case Study
A Game Design Analytic System Based on Data Provenance.- Evaluation of Interaction Methods for a Real-Time Augmented Reality Game
Exercise My Game: Turning Off-The-Shelf Games into Exergames
How Do People Talk with a Virtual Philosopher: Log Analysis of a Real-World Application
Life-Like Animation System of Virtual Firefly Based on Animacy Perception
A Model-Driven Engineering Approach for Immersive Mixed-Reality Environments
A Technique to Improve Freehand Sketches of Multi-touch Interactions
An Artificial Emotional Agent-Based Architecture for Games Simulation
An Enriched Artifacts Activity for Supporting Creative Learning: Perspectives for Children with Impairments
Automatic Emotional Reactions Identification: A Software Tool for Offline User Experience Research
Evaluating Paper Prototype for Tabletop Collaborative Game Applications
Initial Perceptions of a Touch-Based Tablet Handwriting Serious Game
Motivation-Based Game Design: A Framework for Evaluating Engagement Potential
Mubil: Creating an Immersive Experience of Old Books to Support Learning in a Museum-Archive Environment
Suspended Walking: A Physical Locomotion Interface for Virtual Reality
Usability Evaluation of an Application Designed for the Older Adults
Demonstrating Hundreds of AIs in One Scene
Educational: 3D Design for Mobile Augmented Reality
Moment of Memory
The Listening Walker: Interactive Sound Walk in a Virtual City
Anacleto, Junia C. editor., Editor,
Clua, Esteban W.G. editor., Editor,
Correa da Silva, Flavio S. editor., Editor,
Fels, Sidney. editor., Editor,
Yang, Hyun S. editor., Editor,
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