Franklin

Entertainment Computing - ICEC 2015 : 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings / edited by Konstantinos Chorianopoulos, Monica Divitini, Jannicke Baalsrud Hauge, Letizia Jaccheri, Rainer Malaka.

Publication:
Cham : Springer International Publishing : Imprint: Springer, 2015.
Format/Description:
Book
1 online resource (XVI, 583 pages) : 168 illustrations in color.
Edition:
1st ed. 2015.
Series:
Computer Science (Springer-11645)
LNCS sublibrary. Information systems and applications, incl. Internet/Web, and HCI SL 3, 9353
Information Systems and Applications, incl. Internet/Web, and HCI ; 9353
Contained In:
Springer eBooks
Status/Location:
Loading...

Options
Location Notes Your Loan Policy

Details

Subjects:
Microcomputers.
User interfaces (Computer systems).
Computer graphics.
Multimedia systems.
Artificial intelligence.
Local subjects:
Personal Computing. (search)
User Interfaces and Human Computer Interaction. (search)
Computer Graphics. (search)
Media Design. (search)
Artificial Intelligence. (search)
System Details:
text file PDF
Summary:
This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.
Contents:
Computer games
Serious games for learning
Interactive games
Design and evaluation methods for Entertainment Computing; Digital storytelling
Games for health and well-being
Digital art and installations; Artificial intelligence and machine learning for entertainment
Interactive television and entertainment.
Contributor:
Chorianopoulos, Konstantinos. editor., Editor,
Divitini, Monica, editor., Editor,
Baalsrud Hauge, Jannicke, editor., Editor,
Jaccheri, Letizia, editor., Editor,
Malaka, Rainer, editor., Editor,
SpringerLink (Online service)
Other format:
Printed edition:
Printed edition:
ISBN:
978-3-319-24589-8
9783319245898
Publisher Number:
10.1007/978-3-319-24589-8 doi
Access Restriction:
Restricted for use by site license.