Franklin

Three.js 3D Graphics for the Web: Tips, Tricks, and Techniques [electronic resource] / Lever, Nik.

Author/Creator:
Lever, Nik, author.
Edition:
1st edition
Publication:
Packt Publishing, 2020.
Format/Description:
Video
1 online resource (1 video file, approximately 3 hr., 34 min.)
Form/Genre:
Electronic videos.
System Details:
video file
Summary:
Effective recipes for building stunning graphics for the web About This Video Discover parts of the Three.js library not covered by most tutorials, including procedural geometry, particles, and path-finding Understand how to add physics to your scenes and learn to use 3D audio in your projects Get a broad understanding of GLSL, the OpenGL Shading Language, to extend the number of shaders available in the library In Detail Three.js is one of the most popular JavaScript frameworks for displaying 3D content (such as models, games, music videos, scientific and data visualizations, or anything else you can imagine), on the web, right in your browser (and including mobile devices!). In this course, you'll learn neat tips, tricks, and techniques for using the library that will take your skills to the next level. You will start with advanced geometry techniques you can use to create models, then learn how to work with GLSL, and master Three.js physics and particles. You will also learn about various Three.js helpers and debugging techniques you can use to track down problems and use Chrome's developer tools in to edit 3D projects at runtime. Next, you will delve into path-finding techniques and 3D audio tricks (such as navigation mesh and AudioListeners/analyzers) to add life to your 3D projects. By the end of the course, your expertise in using Three.js for your 3D graphics and visualization projects will be richer and broader, thus separating you from the competition.
Notes:
Online resource; Title from title screen (viewed February 20, 2020)
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