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006 m o d |
008 030210s1981 enka o 000 0 eng d
a| MiAaPQ c| MiAaPQ d| MiAaPQ
a| TR897.5 b| .W63 1981
a| Whitaker, Harold, d| 1920-
a| Timing for animation h| [electronic resource] / c| Harold Whitaker and John Halas.
a| 1st ed.
a| Oxford : b| Focal Press, c| 1981.
a| 1 online resource (172 p.)
a| text b| txt
a| computer b| c
a| online resource b| cr
a| text file
a| Description based upon print version of record.
a| Front Cover; Timing for Animation; Copyright Page; Contents; Foreword by John Lasseter, Pixar; Preface to 2nd edition; Preface to 1st edition; Acknowledgements; Introduction: General Principles of Timing; Timing for TV Series; Timing for Full Animation; Timing in General; What is Good Timing?; The Storyboard; Traditional Storyboards; Digital Storyboards; Additional Storyboard Effects; Responsibility of the Director; The Basic Unit of Time in Animation; Timing for Television vs. Timing for Feature Films; Slugging; Bar Sheets; Timing for Traditional Animation: Exposure Charts or Exposure Sheets
a| Timing for an Overseas ProductionTiming for a 2D Digital Production; Timing for a 3D Digital Production; Timing for an Actor-Based Program (Performance or Motion Capture); Animation and Properties of Matter; Movement and Caricature; Cause and Effect; Newton's Laws of Motion; Objects Thrown Through the Air; Timing of Inanimate Objects; Rotating Objects; Irregular Inanimate Objects; Animate Objects-Characters; Force Transmitted Through a Flexible Joint; Force Transmitted Through Jointed Limbs; Spacing of Drawings-General Remarks; Spacing of Drawings; Timing a Slow Action; Timing a Fast Action
a| Getting Into and Out of HoldsSingle Frames or Double Frames? Ones or Twos?; How Long to Hold?; Anticipation; Follow Through; Overlapping Action; Timing an Oscillating Movement; Timing to Suggest Weight and Force-1; Timing to Suggest Weight and Force-2; Timing to Suggest Weight and Force-3; Timing to Suggest Weight and Force-4; Timing to Suggest Force: Repeat Action; Character Reactions and 'Takes'; Timing to Give a Feeling of Size; The Effects of Friction, Air Resistance and Wind; Timing Cycles-How Long a Repeat?; A Waving Flag; Multiple Character Scenes; Digital Crowd Scenes
a| Effects Animation: Flames and SmokeWater; Rain; Water Drops; Snow; Explosions; Digital Effects; The Aesthetic in Effects Animation; Repeat Movements of Inanimate Objects; Timing a Walk; Types of Walk; Spacing of Drawings in Perspective Animation; Timing Animals' Movements; Horses; Other Quadrupeds; Timing an Animal's Gallop; Bird Flight; Drybrush (Speed Lines) and Motion Blur; Accentuating a Movement; Strobing; Fast Run Cycles; Characterization (Acting); The Use of Timing to Suggest Mood; Synchronizing Animation to Speech; Lip-Sync-1; Lip-Sync-2; Lip-Sync-3; Timing and Music
a| Traditional Camera Movements3D Camera Moves; Peg Movements in Traditional Animation; Peg Movements in 3D Animation; Editing Animation; Editing for Feature Films; Editing for Television Episodes; Editing for Children's Programming; Editing for Internet Downloads; Games; Conclusion; Index
a| Written by two internationally acclaimed animators, this classic text teaches you all you need to know about the art of timing and its importance in the animated film. This reissue includes a new foreword by John Lasseter, executive vice president of Pixar Animation Studios and director of 'Toy Story', 'Toy Story 2', 'A Bug's Life' and 'Monsters Inc.' He sets the wealth of information in this classic text in context with today's world of computer animation, showing how this is a must-have text if you want to succeed as a traditional drawn, or computer animator.<
a| Animation (Cinematography)
a| Electronic books.
a| Halas, John, d| 1912-1995.