Augmented Reality in Education [electronic resource] : A New Technology for Teaching and Learning / edited by Vladimir Geroimenko.

Cham : Springer International Publishing : Imprint: Springer, 2020.
1 online resource (XXV, 414 pages) : 203 illustrations, 186 illustrations in color.
1st ed. 2020.
Computer Science (SpringerNature-11645)
Springer series on cultural computing 2195-9056
Springer Series on Cultural Computing, 2195-9056
Contained In:
Springer Nature eBook

Location Notes Your Loan Policy


User interfaces (Computer systems).
Educational technology.
Education-Data processing.
Computers, Special purpose.
Local subjects:
User Interfaces and Human Computer Interaction. (search)
Technology and Digital Education. (search)
Computers and Education. (search)
Special Purpose and Application-Based Systems. (search)
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This is the first comprehensive research monograph devoted to the use of augmented reality in education. It is written by a team of 58 world-leading researchers, practitioners and artists from 15 countries, pioneering in employing augmented reality as a new teaching and learning technology and tool. The authors explore the state of the art in educational augmented reality and its usage in a large variety of particular areas, such as medical education and training, English language education, chemistry learning, environmental and special education, dental training, mining engineering teaching, historical and fine art education. Augmented Reality in Education: A New Technology for Teaching and Learning is essential reading not only for educators of all types and levels, educational researchers and technology developers, but also for students (both graduates and undergraduates) and anyone who is interested in the educational use of emerging augmented reality technology.
Part 1: General Aspects of Educational Augmented Reality
Augmented Reality in Education: Current Status and Advancement of the Field
Designing Augmented Reality Applications as Learning Activity
An Online Platform for Enhancing Learning Experiences with Web-based Augmented Reality and Pictorial Bar Code
The Concept of 'Bringing Your Own Device' in Scaffolded and Augmented Education
The FeDiNAR Project: Using Augmented Reality to Turn Mistakes into Learning Opportunities
Choral Konsult: Augmented Reality for Electrate Learning
Part II: Augmented Reality in Teaching Medicine and Science
Augmented Reality in Medical Education and Training: From Physicians to Patients
The Usage of Augmented Reality in Dental Education
The Development of Augmented Reality Applications for Chemistry Learning
Mixed Reality Books: Applying Augmented and Virtual Reality in Mining Engineering Education
Part III: Educational Augmented Reality in Humanities and Art
Beyond Historical Books, Names and Dates: Leveraging Augmented Reality to Promote Knowledge, Reasoning and Emotional Engagement
Design and Implementation of Augmented Reality for English Language Education
Iberian Cultures and Augmented Reality: Studies in Elementary School Education and Initial Teacher Training
The Educational Use of the 'Harry Potter: Wizards Unite' Augmented Reality Application
Making Inside the Augment: Augmented Reality and Art/Design Education
The 'Romantic App': Augmented Reality in Fine Art Education
Part IV: Augmented Reality in Environmental and Special Education
Augmented Reality for Outdoor Environmental Education
Augmented Reality in Environmental Humanities Education
Interacting Across Contexts: Augmented Reality Applications for Developing the Understanding of the Anthropocene
Alaskan Timeosaurs and Interplanetary Human Spaghetti: A Regional Look at Augmented Reality in Special Classrooms
Concluding Remarks.
Geroimenko, Vladimir. editor., Editor,
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Publisher Number:
10.1007/978-3-030-42156-4 doi
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