Franklin

The craft of wargaming : a detailed planning guide for defense planners and analysts / Col. Jeff Appleget, USA (Ret.), Col. Robert Burks, USA (Ret.), and Fred Cameron.

Author/Creator:
Appleget, Jeff, author.
Other Title:
Detailed planning guide for defense planners and analysts
Publication:
Annapolis, Maryland : Naval Institute Press, [2020]
Format/Description:
Book
x, 362 pages : illustrations ; 24 cm
Subjects:
War games.
Simulation games.
Military art and science.
Summary:
"The Craft of Wargaming is designed to support supervisors, planners, and analysts who use wargames to support their organizations' missions. The authors focus on providing analysts and planners with a clear methodology that allows them to initiate, design, develop, conduct and analyze wargames. Although the methodology is built around the analytic wargaming construct, organizations or individuals can easily adapt this methodology to construct educational and experiential wargames."-- Provided by publisher.
Contents:
Machine generated contents note: pt. I FOUNDATIONS
ch. 1 Analytic Wargaming
ch. 2 Craft of Wargaming
Who Needs Wargaming?
Building a Cadre of Uniformed Wargamers
The Education of a Wargaming Apprentice
Learning from Previous Wargaming Education
ch. 3 Wargaming Characteristics
Elements of Wargaming
Information Structure
Player Engagement Structure
Relationship between Information and Player Engagement
Wargame Adjudication
ch. 4 Wargaming History
History of Kriegsspiel
Plan Orange at the Naval War College
Admiral Yarnell and Pearl Harbor
Battle of Midway
World War II Outcome for Japan
Desert Crossing
ch. 5 Analytic Wargaming Fundamentals
The Cycle of Communications
The Five Phases of Wargame Construction
The Troubled Nation of Zefra
pt. II FUNDAMENTALS
ch. 6 Initiate
Sponsor Engagement
Initial Engagement
Clarification Engagement
Scoping Engagement
Sponsor Agreement
Data Collection and Management Plan
Wargame Practical Exercises 1
4
ch. 7 Design
Measurement Space
Scenario
Data
Methods, Models, and Tools
Players
Assumptions
Measurement Space: Idealized and Reality
Wargame Practical Exercise 5
ch. 8 Development
Play-testing
Play-testing the Data Collection Management Plan
Contingencies
Rules and Procedures
Wargame Practical Exercises 6
7
ch. 9 Conduct
Preparation for Execution
Execution
Wargame Practical Exercise 8
ch. 10 Analysis
Beginning the Analysis
Post-Wargame Analysis
Characterizing Wargame Analysis Findings
Observations, Insights, and Results
Finalizing Wargaming Findings
Future Work
Wargame Practical Exercises 9
10
pt. III PLANNING AND MANAGEMENT
ch. 11 Planning and Managing an Analytic Wargame
Scheduling the Wargame
Data Collection
Wargame Plan
ch. 12 Course of Action Wargaming
Doctrinal Wargaming Framework
Free-Thinking Adversary
Facilitating More Wargaming
ch. 13 Special Considerations for Less Structured Wargames
Boggsat versus Seminar Wargames
Facilitation of Seminar and Less Structured Wargames
Adjudication Techniques for Less Structured Wargames
Seminar and Less Structured Wargame Analysis
ch. 14 Educational and Experiential Wargames
Experiential Wargames 17
Educational Wargaming
Play-testing Educational and Experiential Wargames
Series of Wargames for the DoD Planning Process
Training Exercises: Wargames or Not?
ch. 15 Best and Worst Practices
Initiate Phase
Design Phase
Develop Phase
Conduct Phase
Analysis Phase
Appendix 1 Practical Exercise Zefra Brief
Appendix 2 Zefra Scenario
Background: Situation
Background: Attitudes and Goals
-The Factions within Zefra
Desired End States
Player Objectives
Appendix 3 Practical Exercise Solutions
ch. 6 Practical Exercise 1 Solution
ch. 6 Practical Exercise 2: Preparing for the Second Sponsor Interaction Solution
Practical Exercise 3 Solution
Practical Exercise 4 CLA Solution
ch. 7 Practical Exercise 5: Designing the Measurement Space Solution
ch. 8 Practical Exercise 6: Play-Test Solution
Practical Exercise 7 Final Rehearsal, Large Wargame Solution
ch. 9 Practical Exercise 8: Game Director Managing Crises
ch. 10 Practical Exercise 9: Quick-Look Report
Practical Exercise 10 Analysis
Appendix 4 Wargaming Gateway Exam
pt. 1 Wargaming Fundamentals
pt. 2 Wargaming Fundamentals
-Seven Elements
pt. 3 Design and Development of Wargames
pt. 4 Conducting Wargames
pt. 5 Analysis of Wargames
pt. 6 Analysis Methods
pt. 7 Sponsors
pt. 8 Constraints, Limitations, and Assumptions
pt. 9 Seminar Wargames
Appendix 5 Case Studies in Wargaming Design
Case Study 1 South China Sea Confrontation 2030
Case Study 2 Employment of Non-Lethal Capabilities for Visit, Board, Search, and Seizure Operations
Case Study 3 Fleet Design and Expeditionary Advanced Basing Operations in the Baltic Sea
Case Study 4 Distributed Lethality
-Eastern Mediterranean
Case Study 5 Carrier Presence Wargame
Case Study 6 LITMUS Wargaming in the South China Sea
Case Study 7 High North
Case Study 8 Trident Delphi
Appendix 6 The Crisis in Zefra: A Matrix Game
Aim
How to Play
Notes about Arguments
Turn Length
Inter-Turn Negotations
Elections
Secret Arguments
Measure of Success
Killing Arguments
Big Projects
Method, Models, and Tools
The Crisis in Zefra Matrix Wargame
Roles.
Notes:
Includes bibliographical references and index.
Contributor:
Burks, Robert, author.
Cameron, Fred, 1951- author.
Other format:
Online version: Appleget, Jeff, The craft of wargaming
ISBN:
9781682473764
1682473767
9781682473771
9781682473771
OCLC:
1150802586
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