Franklin

More Than a Game : The Computer Game As Fictional Form.

Author/Creator:
Atkins, Barry.
Publication:
Manchester : Manchester University Press, 2003.
Format/Description:
Book
1 online resource (177 pages)
Status/Location:
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Subjects:
Computer games -- Social aspects.
Form/Genre:
Electronic books.
Summary:
The first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Applies practices of reading texts from literary and cultural studies to consider the computer game as an emerging mode of contemporary storytelling in an accessible, readable manner. Contains detailed discussion of narrative and realism in four of the most significant games of the last decade: 'Tomb Raider', 'Half-Life', 'Close Combat' and 'Sim City'. Recognises the excitement and pleasure that has made the computer game such a massive global phenomenon.
Contents:
Intro
Contents
Acknowledgements
1 The computer game as fictional form
The postmodern temptation
Reading game-fictions
2 Fantastically real: reading Tomb Raider
Lara Croft: action hero
Tomb Raider as quest narrative
Beating the system
3 Gritty realism: reading Half-Life
Welcome to Black Mesa
I am a camera
4 Replaying history: reading Close Combat
History in real-time
Counterfactual gameplay
5 Managing the real: reading SimCity
The many worlds of SimCity
SimCity limits
6 More than a game?
Realism is dead, long live realism
The shape of things to come
The computer game as fictional form revisited
Glossary of game-specific terms
Bibliography
Index.
Notes:
Description based on publisher supplied metadata and other sources.
Local notes:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2021. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
Other format:
Print version: Atkins, Barry More Than a Game
ISBN:
9781847790392
9780719063640
OCLC:
57756796