Franklin

GameMaker Cookbook.

Author/Creator:
Gardiner, Brandon.
Publication:
Birmingham : Packt Publishing, Limited, 2015.
Format/Description:
Book
1 online resource (212 pages)
Status/Location:
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Details

Subjects:
Computer games -- Software.
Form/Genre:
Electronic books.
Contents:
Cover
Copyright
Credits
About the Author
About the Reviewers
www.PacktPub.com
Table of Contents
Preface
Chapter 1: Game Plan - Creating Basic Gameplay
Introduction
Animating a sprite
Moving your player
Adding projectiles
Creating hazards
Programming basic enemies
Setting up player health and lives
Creating scoring mechanism
Creating win/lose scenarios
Chapter 2: It's Under Control - Exploring Various Control Schemes
Introduction
Creating 2D movement
Adding a Run button
Making your character jump
Using a point-and-click interface
Following the cursor
Setting up a controller
Utilizing analogue joystick acceleration
Adding tap control
Using swipes
Moving characters or objects by tilting a device
Chapter 3: Let's Move It - Advanced Movement and Layout
Introduction
Dragging onscreen objects
Dragging objects on a grid
Moving a character on a grid
Setting a path
Creating enemy pathfinding
Controlling a character with a mouse and keyboard
Chapter 4: Let's Get Physical - Using GameMaker's Physics System
Introduction
Creating objects that use physics
Alternating gravity
Applying force via magnets
Creating a moving platform
Making a rope
Chapter 5: Now Hear This! - Music and Sound Effects
Introduction
Importing and playing background music
Implementing situational sound effects
Adding sound emitters and listeners
Adjusting the listener orientation
Replicating the Doppler effect with emitters
Chapter 6: It's All GUI! - Creating Graphical User Interface and Menus
Introduction
Setting up a basic HUD with code
Making your HUD scalable
Using the GUI layer in full screen mode with views
Adding a title screen
Creating splash pages
Adding a game over screen.
Chapter 7: Saving the Day - Saving Game Data
Introduction
Creating game settings
Making a pause screen
Saving player selection and score
Encrypting and decrypting save data
Chapter 8: Light 'em up! - Enhancing Your Game with Lighting Techniques
Introduction
Creating a room with a light switch
Lighting objects with a spot light
Changing day to night
Creating a flashlight
Making a flickering torch
Chapter 9 : Particle Man, Particle Man - Adding Polish to Your Game with Visual Effects and Particles
Introduction
Using particles to simulate kicking up dust
Simulating rainfall
Creating an explosion
Adding screen-shake
Using slow motion
Chapter 10 : Hello, World - Creating New Dimensions of Play Through Networking
Introduction
Basic networking
Online play
Connecting a client to a server
Setting up asynchronous play for a turn-based game
Index.
Notes:
Description based on publisher supplied metadata and other sources.
Local notes:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2021. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
Other format:
Print version: Gardiner, Brandon GameMaker Cookbook
ISBN:
9781784397135
OCLC:
951064981