Franklin

Blender 2.6 Cycles, Materials and Textures Cookbook : Materials and Textures Cookbook.

Author/Creator:
Valenza, Enrico.
Edition:
1st ed.
Publication:
Olton : Packt Publishing, Limited, 2013.
Format/Description:
Book
1 online resource (304 pages)
Subjects:
Luca, -- da Penne, -- ca. 1320-ca. 1390.
Law -- Philosophy.
Form/Genre:
Electronic books.
Summary:
Written in a friendly, practical style this Cookbook deep-dives into a wide-array of techniques used to create realistic materials and textures.This book is perfect for you if you have used Blender before but are new to the impressive Cycles renderer. You should have some knowledge of the Blender interface, though this is not a strict requirement. If you want to create realistic, stunning materials and textures using Cycles, then this book is for you!.
Contents:
Intro
Blender 2.6 Cycles: Materials and Textures Cookbook
Table of Contents
Blender 2.6 Cycles: Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Support files, eBooks, discount offers and more
Why Subscribe?
Free Access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Errata
Piracy
Questions
1. Overview of Materials in Cycles
Introduction
Material nodes in Cycles
Getting ready
How to do it...
How it works...
There's more...
Procedural textures in Cycles
Getting ready
How to do it...
How it works...
There's more...
Setting the World material
Getting ready
How to do it...
How it works...
There is more...
Creating a mesh-light material
Getting ready
How to do it...
How it works...
There's more...
How it works...
Using displacement (aka bump)
How to do it...
How it works...
There is more...
2. Managing Cycles Materials
Introduction
Preparing an ideal Cycles interface for material creation
How to do it...
How it works...
There's more...
Naming materials and textures
How to do it...
Creating node groups
How to do it...
How it works...
Linking materials
How to do it...
3. Creating Natural Materials in Cycles
Introduction
Creating a rock material using image maps
Getting ready
How to do it...
How it works...
There's more...
Creating a rock material using procedural textures
Getting ready
How to do it...
How it works...
Creating a sand material using procedural textures
Getting ready
How to do it...
How it works...
There's more...
Creating a simple ground material using procedural textures
Getting ready
How to do it...
How it works...
Creating a snow material using procedural textures
Getting ready
How to do it...
How it works...
Creating an ice material using procedural textures
Getting ready
How to do it...
How it works...
Creating a clean running water material
Getting ready
How to do it...
How it works...
There's more...
4. Creating Man-made Materials in Cycles
Introduction
Creating a generic plastic material
Getting ready
How to do it...
How it works...
Creating a bakelite material
Getting ready
How to do it...
How it works...
There's more...
Creating an expanded polystyrene material
Getting ready
How to do it...
How it works...
Creating a clear (glassy) polystyrene material
Getting ready
How to do it...
Creating a rubber material
Getting ready
How to do it...
Creating an antique bronze material with procedurals
Getting ready
How to do it...
How it works...
Creating a multipurpose metal group node
Getting ready
How to do it...
How it works...
Creating a worn metal material with procedurals
Getting ready
How to do it...
How it works...
There's more...
Creating a rusty metal material with procedurals
Getting ready
How to do it...
How it works...
Creating a wood material with procedurals
Getting ready
How to do it...
How it works...
5. Creating Complex Natural Materials in Cycles
Introduction
Creating an ocean material using procedural textures
Getting ready
How to do it...
How it works...
See also
Creating underwater environment materials
Getting ready
How to do it...
How it works...
Creating a snowy mountain landscape with procedurals
Getting ready.
How to do it...
How it works...
Creating a realistic planet Earth as seen from space
Getting ready
How to do it...
How it works...
6. Creating More Complex Man-made Materials
Introduction
Creating cloth materials with procedurals
Getting ready
How to do it...
How it works...
There's more...
See also
Creating a leather material with procedurals
Getting ready
How to do it...
How it works...
Creating a synthetic sponge material with procedurals
Getting ready
How to do it...
How it works...
Creating a brick wall material with procedurals
Getting ready
How to do it...
How it works...
Creating a spaceship hull
Getting ready
How to do it...
How it works...
There's more...
See also
7. Creating Organic Materials
Introduction
Creating a snake-like scaly material with image maps and procedurals
Getting ready
How to do it...
How it works...
Creating a wasp-like chitin material with procedural textures
Getting ready
How to do it...
How it works...
Creating a beetle-like chitin material with procedural textures
Getting ready
How to do it...
How it works...
Creating a grass shader
Getting ready
How to do it...
How it works...
Creating tree shaders - the bark
Getting ready
How to do it...
How it works...
There's more...
Creating tree shaders - the leaves
Getting ready
How to do it...
How it works...
There's more...
Creating a Gray Alien skin material with procedurals
Getting ready
How to do it...
How it works...
There's more...
Index.
Notes:
Description based on publisher supplied metadata and other sources.
Local notes:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2021. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
Other format:
Print version: Valenza, Enrico Blender 2.6 Cycles, Materials and Textures Cookbook
ISBN:
9781782161318
9781782161301
OCLC:
854569128
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