Franklin

Augmented Reality with Kinect.

Author/Creator:
Wang, Rui.
Publication:
Olton : Packt Publishing, Limited, 2013.
Format/Description:
Book
1 online resource (139 pages)
Edition:
1st ed.
Status/Location:
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Details

Subjects:
Agricultural systems.
Peasants.
Form/Genre:
Electronic books.
Summary:
This book is a mini tutorial with plenty of code examples and strategies to give you many options when building your own applications.This book is meant for readers who are familiar with C/C++ programming and want to write simple programs with Kinect. The standard template library can also be used as it is simple enough to understand.
Contents:
Intro
Augmented Reality with Kinect
Table of Contents
Augmented Reality with Kinect
Credits
About the Author
About the Reviewers
www.PacktPub.com
Support files, eBooks, discount offers and more
Why Subscribe?
Free Access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Errata
Piracy
Questions
1. Getting Started with Kinect
Installation of Kinect
Setting up your Kinect software on PCs
Why did I do that?
The idea of the AR-based Fruit Ninja game
Summary
2. Creating Your First Program
Preparing the development environment
Building the Visual Studio project
Starting the device
Initializing and using Kinect in C++
Understanding the code
Additional information
Summary
3. Rendering the Player
Choosing image stream types
Obtaining color and depth images
Drawing color and depth as textures
Understanding the code
An incorrect way to combine depth and color
A traditional way for background subtraction
Understanding the code
Aligning color with depth
Generating a color image from depth
Understanding the code
Additional information
Using a green screen with Kinect
Making a magic photographer
Understanding the code
Additional information
Summary
4. Skeletal Motion and Face Tracking
Understanding skeletal mapping
Obtaining joint positions
Drawing the skeleton
Understanding the code
Drawing the linetrails following the hands
Drawing the path for specified joints
Understanding the code
Face tracking in Kinect
Detecting a face from the camera
Detecting and drawing the face rectangle
Understanding the code
Constructing the face model.
Drawing the parametric face model
Understanding the code
Summary
5. Designing a Touchable User Interface
Multitouch systems
Locating the cursors
Drawing cursors from two hands
Understanding the code
Additional information
Common touching gestures
Recognizing holding and swiping gestures
Drawing cursors using two hands
Understanding the code
Additional information
Sending cursors to external applications
Emulating Windows mouse with cursors
Understanding the code
Summary
6. Implementing the Scene and Gameplay
Integrating the current code
Integrating existing elements in a scene
Understanding the code
Cutting the fruits
Adding and handling fruit objects
Understanding the code
Playing the game
Adding simple game logic
Understanding the code
Additional information
Summary
A. Where to Go from Here
libfreenect - the pioneer of Kinect middleware
OpenNI - a complete and powerful Kinect middleware
Free and open source resources
Commercial products using Kinect
Index.
Notes:
Description based on publisher supplied metadata and other sources.
Local notes:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2021. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
Other format:
Print version: Wang, Rui Augmented Reality with Kinect
ISBN:
9781849694391
9781849694384
OCLC:
853238766