Franklin

Advances in human factors in training, education, and learning sciences : proceedings of the AHFE 2021 Virtual Conference on Human Factors in Training, Education, and Learning Sciences, July 25-29, 2021, USA / Salman Nazir, Tareq Z. Ahram, Waldemar Karwowski, editors.

Publication:
Cham, Switzerland : Springer, [2021]
Format/Description:
Book
1 online resource (400 pages)
Series:
Lecture notes in networks and systems ; 269.
Lecture notes in networks and systems ; 269
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Subjects:
Educational technology -- Congresses.
Form/Genre:
Electronic books.
Contents:
Intro
Advances in Human Factors and Ergonomics 2021
Preface
Contents
Advanced Learning Technologies
Structure of a Socio-Technical Learning and Innovation Factory
1 Introduction - Manufacturing Environment
2 Theoretical Background
2.1 Ambidexterity
2.2 Innovation Management
2.3 Learning Factory Fields: Human - Technology - Organization
2.4 Research Gap
3 Structure of a Socio-technical Innovation Lab
4 Conclusion and Outlook
References
Teaching Robotics with Virtual Reality: Developing Curriculum for the 21st Century Workforce
1 Introduction
2 A Robotics Curriculum for the 21st Century Workforce
3 Immersive and Interactive Learning with Virtual Reality
4 Guides to Further Research
References
I Feel the Need for Speed: Empirical Evidence of the Effectiveness of VR Training Technology on Knowledge and Skill Acquisition
1 Introduction
2 AR/VR-Based Aircraft Maintenance Course
3 Procedure
4 Results
5 Conclusions
6 Recommendations/Lessons Learned
References
Digital Creative Abilities for Achieving Digital Maturity
1 Introduction
2 Skills Gap: The DC4DM Project
3 DC4DM Model
4 Reflection and Future Action
References
AI and Learning in the Context of Digital Transformation
1 Starting Point
2 Research Questions
3 Theoretical Framework
4 Usability Evaluation of the Learning Platform
4.1 Methodical Approach
4.2 Results
5 Further Development of the Learning Platform by Means of AI Tools
6 Outlook
References
Impacts on Cognitive Decay and Memory Recall During Long Duration Spaceflight
1 Introduction
2 Background
3 Problem Statement
4 Research Questions
5 Methods
6 Analysis Approach
7 Research Benefits
References
Implementation of Learning Technologies in Education.
Spiritual Accompaniment Training in Pediatric Palliative Care: A Case Study from Spain
1 Introduction
2 Background
3 Literature Review and Benchmarking
4 Development of case study methodology
5 Spiritual Accompaniment in a Pediatric Palliative Care Training Program
6 Conclusions and Further Research
References
Evolution of an Approach for Digital Learning and Training in Nursing
1 Introduction
1.1 Demographic Change, Skill Shortage and Migration
1.2 Educational Challenge
1.3 Digital Learning Tools in Nursing
2 Hybrid Learning and Training Solution
3 Learning Module Design and Features
4 Empirical Study
4.1 Research Questions
4.2 Test Design
4.3 Results
4.4 Discussion
5 Outlook
References
A Human-Centered Approach for an Autism-Friendly Drawn Space
1 Introduction
2 Scope of the Study
3 Human Factor, VR and Autism
3.1 ASD Perceptual Aspects
3.2 The "Autism Friendly" VR Design
4 Methodology
4.1 The Site
4.2 The Autism Friendly VR Tour Prototype
5 Expected Outcomes and Conclusion
References
An Interactive Guide Based on Learning Objects to Train Teachers on the Detection and Support of Children with Attention Deficit Hyperactivity Disorder
1 Introduction
2 State of the Art
3 Materials and Methods
4 Results
5 Discussion and Conclusion
References
Application of Assessment-Analytic Knowledge Building Tools in Collaborative Creative Studies
1 Introduction
2 The Transformation of Learning Under the Influence of Constructivism
3 Problem-Based Learning
4 Learning and Teaching of Creative Art Studies
5 Eight Pillars for Learning and Teaching of Creative Art Studies
6 Conclusion
References
Novel Technology and Methods for Training and Certification.
Non-technical Skills Training in Crew Resource Management: Curating YouTube Videos for Educational Purposes
1 Introduction
2 Curating YouTube Videos
3 The Pilot Study
4 Discussion and Directions for Future Research
References
Exploration of Team Communication Behaviors from a Live Training Event
1 Introduction
1.1 Team Communication Analysis Techniques
1.2 Goals of Current Effort
2 Methodology
2.1 Dataset
2.2 Data Analysis
3 Results
4 Discussion
5 Conclusion
References
Blended Learning. Exploring Contradictory Demands Between Emerging Design Principles and New Learning Practices
1 Introduction
2 Literature Background
3 Method and Data
4 Analytic Results
4.1 Students Experiences of the Organization of Blended Learning Courses
4.2 Students Expectations of How to Participate in Blended Learning Courses
5 Conclusion and Discussion
References
Kaizen Method Applied in Higher Education: Case Study of Autonomous University of Baja California
1 Introduction
2 Theoretical Framework
3 Kaizen Methodology Within the Educational System
4 Justification
5 Problem Statement
6 General Objective
6.1 Specific Objectives
7 DMAIC Process (Define, Measure, Analyze, Improve and Control)
7.1 Define
7.2 Measure
7.3 Analyze
7.4 Improve
7.5 Control
8 Conclusion
References
Interactive Multimedia and Gamification
Gamification Strategies to Teach Algorithmic Thinking to First Graders
1 Introduction
2 Why Coloring Books for AT?
3 App for Teaching Reading and Writing
4 Methods
5 Results
6 Conclusion
References
Changing Children's Behavior Based on Persuasive Game: Design for Children's Safety Education
1 Introduction
2 Current Situation of Safety Education for Left-Behind Children in Rural Areas.
3 Gamification and Behavior Change
4 Mechanism of the Persuasive Game
5 Design and Practice of Persuasive Games for Children's Safety Education
6 Conclusion
References
Augmented Reality Teaching Resources and Its Implementation in the Teaching-Learning Process
1 Introduction
2 Augmented Reality
2.1 Augmented Reality Applied to Education
3 Implementation of AR in the Educative Process
3.1 Implementation of AR in the Educative Process
4 AR Applied in the Educative Process - Previous Studies
5 Conclusions
References
Student Training and Environment Interaction
Design Approach of Digital Numeration Training for Students in a Primary School
1 Introduction
2 Related Work
3 Design of HandyMathKey-Learning
4 Design of the Usability Method
4.1 Approach to Designing the Usability Survey
4.2 Content of the Survey
5 Analysis of Survey
6 Conclusion and Perspective
References
Risks to Student Achievement in Higher Education
1 Introduction: Case Analysis
2 Review of the Literature
3 Methodology
4 Results
5 Conclusions
References
Participants' Perspectives on Design-Build Experience: A Qualitative Exploration
1 Introduction
2 Experiential Learning and Learning Theories
2.1 Architecture Education
2.2 Design-Build in Architecture Education
3 The Design-Build Studio at School of Planning and Architecture, Bhopal
3.1 The Process of Qualitative Exploration
3.2 Observations
3.3 Discussion
4 Conclusion
References
Analysis of Learning Strategies and Learning Performance
Reforming Professional Education: A Case of Cognitive Human Factor/Human Element in Shipping Industry
1 Introduction
2 Fault Lines of Current Maritime Education System
3 Learning Through Apprenticeship
4 The Current Apprenticeship and Onboard Training.
5 Quasi-community as a Novel Framework for Seafarers Training
6 Conclusion
References
The Effect of Student Learning Style and Lesson Structure on Student Outcomes in an Online Learning Environment
1 Introduction
2 Online Learning Study
2.1 Participants
2.2 Online Lessons (Quality Control Tools)
2.3 Measures
2.4 Experiment One Procedure
3 Results
4 Discussion
References
Analysis of Generic Competences Needed Onboard a Ship
1 Introduction
2 Generic Competences and Their Classification
2.1 Instrumental Competences of a Master and First Deck Officer
2.2 Individual Competences of a Master and First Deck Officer
2.3 Systemic Competences of a Master and First Deck Officer
3 Tasks and Generic Competences on LNG Ships and Cruise Ship
4 Conclusion
References
Admission Points Score Predicting Undergraduate Performance - Comparing Quantity Surveying vs. Construction Management
1 Introduction
2 Literature
3 The Methodology
4 The Data and Findings
4.1 Overall Relationships Between APS and Average First-Year Marks
4.2 Weighted Average Marks in First-Year
4.3 Through-Put of Students
4.4 Number of Students Who Manage to Qualify
5 Conclusions
6 Recommendations
References
Mapping Aspects for Assessing Aptitude for Architecture Education with Psychological Testing
1 Introduction
2 The Use of Psychological Tests as Tools for Evaluating Intelligence and Creativity
2.1 Deducting Aspects with Psychological Tests
3 Aspects Tested in Architecture Entrance Exams
3.1 Similarities from Both the Nationalized Entrance Examinations
3.2 Sampling
4 Expert Opinion Survey and Analysis
4.1 Conditions of the Consensual Assessment Technique
4.2 The Survey and Results
5 Conclusion
References.
Construction Competence Model of Music Appreciation Course Teachers in Science and Engineering University.
Notes:
Description based on print version record.
Contributor:
Nazir, Salman, editor.
Ahram, Tareq Z., editor.
Karwowski, Waldemar, 1953- editor.
ISBN:
3-030-80000-8
OCLC:
1258666631