A Precarious Game The Illusion of Dream Jobs in the Video Game Industry / Ergin Bulut.
- Publication:
- Ithaca : ILR Press, an imprint of Cornell University Press, 2020.
- Format/Description:
- Book
1 online resource (xiv, 205 pages) - Manufacture:
- Baltimore, Md. : Project MUSE, 2020
- Status/Location:
-
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- Subjects:
- Ethnology -- Middle West.
Video games industry -- Social aspects -- Middle West.
Video game designers -- Job satisfaction -- Middle West.
Video games industry -- Employees -- Job satisfaction -- Middle West. - Form/Genre:
- Electronic books.
- Summary:
- "This book reveals the unequal politics of game development as a dream job, which only privileged subjects can enjoy, while many others have to face significant social and individual costs"--- Provided by publisher.
- Contents:
- Introduction : for whom the love works in digital game production?
The unequal ludopolitical regime of game production : who can play, who has to work?
The end of the garage studio as a technomasculine space : financial security, streamlined creativity, and signs of friction
Gaming the city : how Studio Desire revitalized a downtown space in the Silicon Prairie
The production of communicative developers in the affective game studio
Reproducing technomasculinity : spouses' classed femininities and domestic labor
Game testers as precarious second-class citizens : degradation of fun, instrumentalization of play
Production error : layoffs hit the core creatives
Conclusion : reimagining labor and love in and beyond game production. - Notes:
- Includes bibliographical references and index.
Description based on print version record. - ISBN:
- 1-5017-4654-5
- OCLC:
- 1110150329
- Publisher Number:
- 10.7591/9781501746543 doi