Franklin

A Precarious Game The Illusion of Dream Jobs in the Video Game Industry / Ergin Bulut.

Author/Creator:
Bulut, Ergin, author.
Publication:
Ithaca : ILR Press, an imprint of Cornell University Press, 2020.
Format/Description:
Book
1 online resource (xiv, 205 pages)
Manufacture:
Baltimore, Md. : Project MUSE, 2020
Status/Location:
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Subjects:
Ethnology -- Middle West.
Video games industry -- Social aspects -- Middle West.
Video game designers -- Job satisfaction -- Middle West.
Video games industry -- Employees -- Job satisfaction -- Middle West.
Form/Genre:
Electronic books.
Summary:
"This book reveals the unequal politics of game development as a dream job, which only privileged subjects can enjoy, while many others have to face significant social and individual costs"--- Provided by publisher.
Contents:
Introduction : for whom the love works in digital game production?
The unequal ludopolitical regime of game production : who can play, who has to work?
The end of the garage studio as a technomasculine space : financial security, streamlined creativity, and signs of friction
Gaming the city : how Studio Desire revitalized a downtown space in the Silicon Prairie
The production of communicative developers in the affective game studio
Reproducing technomasculinity : spouses' classed femininities and domestic labor
Game testers as precarious second-class citizens : degradation of fun, instrumentalization of play
Production error : layoffs hit the core creatives
Conclusion : reimagining labor and love in and beyond game production.
Notes:
Includes bibliographical references and index.
Description based on print version record.
ISBN:
1-5017-4654-5
OCLC:
1110150329
Publisher Number:
10.7591/9781501746543 doi